SAYC
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Preface

  SAYC (Standard American Yellow Card)
  1. Introduction
  2. Bidding Hierarchy
  3. Determine Opening Bid
  4. Opening Bid Options
  5. Scoring Structure
  6. Bidding Strategy

  Statistics
×

Open 1 Level

Open 1 Level
   Open  1 ♠ 
   Open  1 ♥ 
       Open  1 NT 
           Open Better Minor
               Open  1 ♦ 
               Open  1 ♣ 

Opening Bid & Table Position
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Respond to 1 Suit Openings

   Guidelines for Responses
         Support Suit (Distribution Points)
         Propose Suit (1-over-1 Restriction)
  • Respond to  1 ♠ 
  • Respond to  1 ♥ 
  • Respond to  1 ♦ 
  • Respond to  1 ♣ 
Opener's Next Bid (Bid 3)
   Responder Supports the Bid Suit
   Responder Proposes a New Suit
×

Respond to  1 NT 

Respond to  1 NT 
    Transfers (1NT)
       Stayman (1NT)
          No 4-card Major (1NT)
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Transfer Convention
Stayman Convention
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Weak Bids

Weak Opening Bids
 • 6-card suit            2 ♦   2 ♥   2 ♠ 
 • 7-card suit   3 ♣   3 ♦   3 ♥   3 ♠ 
 • 8-card suit                    4 ♥   4 ♠ 
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Respond to Weak Openings
  • Respond to          2 ♦   2 ♥   2 ♠ 
  • Respond to  3 ♣   3 ♦   3 ♥   3 ♠ 
  • Respond to                   4 ♥   4 ♠ 
×

Strong  2 ♣ 

Open  2 ♣ 
Respond to  2 ♣ 
  • 2-Diamond Waiting (SAYC)
  • 3-Point Step (Social Bridge)
  • 2-Diamond Bust (Social Bridge)
×

Strong  NT  Bids

Open  2 NT  or  3 NT 

Responses

Respond to  2 NT 
    Transfers (2NT)
       Stayman (2NT)
          4-card Major (2NT)
Respond to  3 NT 
    Transfers (3NT)
       Stayman (3NT)
          No 4-card Major (3NT)
×

Other Bids

 • Jacoby  2 NT 
 • Slam (Blackwood & Gerber)
 • Overcalls
 • Doubles
 • Balancing
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Taking Tricks

Leads on Defense
Leads on Offense
    • Finessing a Tenace
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Practice

Open 1 Level
Responses to 1 Suit Openings
Open 1 NT (14 Examples)
Open 1 NT (16 Examples)
Responses to  2 ♣  Opening
Overcalls

Practice Websites

   • SAYC Bidding Practice
   • Trickster
   • Bridge Base On Line
×

Duplicate

Duplicate Protocol
Duplicate Scoring
1. Contract Points Scoring
2. Match Points Scoring
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Downloads

SAYC Summary
Open 1-Level Bids
Respond 1-Suit Opening
1 NT Openings & Responses
Responses to Weak Openings
Responses to 2 Club Openings
Handout Duplicate Bridge Contract Points
Front Door

5. Scoring Structure

As with many competitive games, the winner is the one with the most points. This section explains the point scoring structure.

Book of Tricks

The first six tricks won by the offense is called a BOOK. These six tricks do not receive any points. Contract Points are awarded AFTER the declarer's team wins 6 tricks (a book).

Contract Points for a Suit Contract

In the trick taking portion of the game, each trick won (after the book) is awarded a certain number of contract points. For example:
     • If the contract is in a Major suit (hearts or spades), each trick that is won after the book is awarded 30 contract points, no matter if the suits in the trick are hearts, spades, clubs, or diamonds.
     • If the contract is in a Minor suit (clubs or diamonds), each trick that is won after the book is awarded 20 contract points, no matter if the suits in the trick are hearts, spades, clubs, or diamonds.
Obviously, it is preferable to play a major suit contract instead of a minor suit contract.

Contract Points for a No Trump Contract

The contract points for tricks won (after the book) in a No Trump contract are slightly different.
     • The first trick won after the book is worth 40 contract points.
     • Each subsequent trick is worth 30 contract points.

Total Contract Points

The table below displays the total contract points that are awarded based upon then number of tricks won by the declarer's team.

Total Contract Points
Total Tricks Won
Book
0 - 6
7 8 9 10 11 12 13
No Trump Contract
(40 pts/first trick then 30 pts/successive tricks)
0 40 70 100 130 160 190 220
Major Suit Contract (hearts or spades)
(30 pts/trick)
0 30 60 90 120 150 180 210
Minor Suit Contract (clubs or diamonds)
(20 pts/trick)
0 20 40 60 80 100 120 140

A partnership wins a "GAME" by winning at least 100 contract points. Once a partnership wins a GAME, the partnership can win an additional amount of "Bonus Points" that range from 300 to 1,500 bonus points. As a result, the bidding and trick taking processes are focussed on winning a GAME.      (The bonus point structure is explained in a separate web page to be discussed later)

In order to win a game, the partnership needs to win 9, 10, or 11 tricks to earn 100 contract points. From statistical / actuarial analysis, a partnership needs a certain amount of high card points and distribution points to win at least 9 tricks. The following table shows the relationship between partnership points and tricks taken as follows:

Partnership
Points
Tricks
Taken
Result
Contract Points Type of Game
25 HCPs 9 tricks 100 pts without a trump suit
25 pts 10 tricks 120 pts with a Major trump suit
29 pts 11 tricks 100 pts with a Minor trump suit
33 pts 12 tricks 120-190 pts Baby Slam
37 pts 12 tricks 140-220 pts Grand Slam

Many bridge players prefer to play No Trump contracts because they only need 9 tricks to win 100 points.

6. Bidding Strategy

The bidding strategy of SAYC is to reach the optimum scoring contract with the least risk.

From statistical/actuarial analysis, playing a suit contract with a "wild card suit" (the trump suit) is 10% more likely to be successful than a contract that does not have a "wild card suit" (a No Trump contract). The ability of taking one extra trick by using a "wild card" (trump) gives a suit contract an edge over a No Trump contract.

The SAYC bidding strategy in order of suit priority is:
       1st: Try for a suit contract in a Major suit (hearts or spades).
       2nd: If a major suit contract is not practical, try for a contract in No Trump.
       Last Resort: If a major suit contract and a No Trump contract are not practical, settle for a contract in a Minor suit.

Start bidding !!!

3/21/2025
Reed's Bridge Site © 2025         (Updated 4/13/2025)